Music composition, game design, and business

For the past few days, I’ve been busy learning game development (again) and creating music to go alongside it.

It’s been incredibly fun, exciting, and especially rewarding.

I don’t know exactly what it is, but every type of creative work is always extremely rewarding, no matter how slow your progress might be. Going from a few consecutive notes that sound nice to a well-crafted chorus with multiple instruments or going from a pixel on your screen to a moving character (both of which are only small parts of the final deliverable) gives you so much motivation to keep going.

It’s one of those few types of work where progress can actually be seen (and felt) no matter how insignificant it may seem.

Part of why I’m doing this is because I just genuinely enjoy doing so.

Another part is to develop the skills to build out my own universe of the novel I’m writing, bit by bit, in different media, and creating the entire feel of it myself, from the storyline to the character art, to the music, video game adaptations, cinematics, and much, much more.

All of which will boost my email game (and business) as well.

But this whole process reminded me of something important.

The more progress you see yourself making in the early stages, the faster (and better) your results will be. Now this might just be anecdotal proof for me. But I’ve never seen this not to be the case for me, or anyone else for that matter.

Working on something for months on end, without seeing any actual progress to be proud of is demoralizing for everyone and almost never helps to make a well-put-together final deliverable.

Which brings me to Product Creation Made Easy.

In it I teach my simple PCME framework that shows you how to create a product from start to finish, with a big emphasis on getting actual results early on, so you can see (and feel) the progress you’re making—helping you deliver a better end results and keeping you motivated throughout the whole process.

Check it out here to learn more about it: https://alexvandromme.gumroad.com/l/product